Color modes
Palette mode
When you select Palette, a palette dropdown appears with five options:CGA — 4 colors
CGA — 4 colors
The classic 4-color CGA palette: black, cyan, magenta, and white. Harsh and unmistakable.
EGA — 16 colors
EGA — 16 colors
The full 16-color EGA palette, covering the range of IBM PC graphics from the mid-1980s.
C64 — 16 colors
C64 — 16 colors
The 16-color Commodore 64 palette, with its warm browns, muted greens, and dusty purples.
Game Boy — 4 greens
Game Boy — 4 greens
Four shades of green:
#0f380f, #306230, #8bac0f, #9bbc0f. Faithfully reproduces the original DMG LCD look.PICO-8 — 16 colors
PICO-8 — 16 colors
The 16-color PICO-8 fantasy console palette. Vivid, constrained, and immediately recognizable.
Additional color controls
Saturation
The saturation slider runs from 0 (fully desaturated / grayscale) to 3 (tripled saturation). You can also type a value up to 5 in the numeric field. The default is 1 (unchanged). This control is applied before the color mode formula, so it affects all modes includingsource, green, amber, and blue.
Hue shift
The hue shift slider rotates all hues in the source by –180 to +180 degrees. At 0, colors are unchanged. A shift of +180 or –180 inverts the hue wheel. This is useful for creating color-shifted variants of an image without changing its luminance structure.Background color
The background color picker sets the canvas fill color. The default is black (#000000). For inverse mode, consider a light paper color such as #f6f1e5. When you export a transparent PNG, pixels that match the background color (within a small tolerance) are made transparent.