Adjustment controls reference
Contrast
Contrast is applied as a linear stretch around the midpoint (0.5). At 1.0 the luminance is unchanged. Raising it to 2–3 creates a high-contrast woodcut look; lowering it toward 0.1 compresses everything toward gray.Gamma
Gamma applies a power-curve correction to each cell’s luminance before contrast and character mapping. A gamma of 0.5 squares the luminance, brightening midtones and pulling detail out of shadows. A gamma of 2.0 darkens midtones, useful for source images that are overexposed.Char aspect ratio
Monospace characters are approximately 0.55 times as wide as they are tall. If you leave this at the default, the output will appear correctly proportioned. If the result looks vertically squished, increase the value toward 1.0. If it looks stretched, lower it toward 0.3.Edge threshold
This control is only visible when Edge-aware chars is checked. It sets the minimum Sobel magnitude required before a directional line character (─ ╲ │ ╱) is substituted. At low values, even subtle texture edges trigger directional characters. At high values, only strong hard edges do.
Invert
The Invert checkbox flips luminance values after gamma and contrast are applied (l = 1 − l). This swaps which characters appear on bright vs. dark areas. It is distinct from the inverse color mode, which inverts the final color output rather than the luminance used for character selection.